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The lenses used in VR headsets are for focusing on the screen. It is similar to wearing glasses. It is also similar to the lens in the viewfinder of a camera which has adjustable strength for people with different eyesight. These focusing lenses do not affect the system FOV; unlike a camera lens where the focal length/magnification strength does affect the ...


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It's because human eyes has curved hemisphere retina while the camera today are still using plain flat sensor. Curved hemisphere retina would make faraway objects appear larger while retains a wide field of view. Until the technology advanced that we could put curved sensor in camera, the only way to simulate human eyes is to use long focal length, for ...


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