You're not going to get "color accurate" white balance at night. There's no way to make every object in the scene look the same color it would be if viewed under full spectrum daylight. This is because night scenes typically have a myriad of varying light sources in them. Those various sources are all different temperatures and have different amounts of the visible spectrum in them. This is then compounded by the fact that various objects reflect different colored lights differently. Two objects that look the same color under full spectrum daylight may demonstrate two disparate colors when illuminated under less ideal lighting. Conversely two objects that have significantly different color under good lighting may look the same color under very narrow spectrum light such as the light emitted by the sodium vapor lamps used for many streetlights. This is what is referred to as metamerism and metameric failure.
So there is no "correct" color balance for most night scenes, particularly for cityscapes with multiple light sources. Instead, there is artistic interpretation that you can apply to raw files in the editing process. Since sodium vapor lamps are usually centered at around 2700K, I've found that to be a good starting point for cityscapes if that is the prevalent source of light in the scene. If there are other lights, particularly colored lights, illuminating a particular building then I might try to center the color temperature to render those lights as close as possible to what I saw when viewing them with my own eyes. You can then fine tune the rest of the scene using tint (magenta-green axis) as well as selective color with the HSL control.