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on PS (with "convert to profile..." and "assign profile") that doesn't work and actually looks the same on PS and of course renders different on the browser. And with the same resultant image I tried to convert it back to proPhoto Actually, convert to profile is working correctly. It should look the same in a program that recognizes and ...


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Just because Photoshop uses the ProPhoto color space internally, it doesn't mean what you see on your screen is rendered using ProPhoto color space. It's almost certainly being converted to sRGB when sent to your screen. So what you see on your screen when working in the ProPhoto color space is the results of your processing instructions applied in ProPhoto ...


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I think there's a broad misconception here, but I'm not sure where to start to 'fix' that, so here are some rambling thoughts so far… Bullet points in the question have been edited since I answered this, so my numbers no longer match the question. The broad scope is still the same. I tested the images from the linked website in four browsers, Left to right ...


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Which of the inverseM matrices shall I be using to get this right? Use the sRGB, Bradford adapted inversion matrix: XYZ to RGB [M]-1 3.1338561 -1.6168667 -0.4906146 -.9787684 1.9161415 0.0334540 0.0719453 -0.2289914 1.4052427 This is used because everything involved in converting from/to L*a*b* and sRGB uses D50 even though D65 is the presumed display's ...


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No. It is not possible. The sRGB color gamut can’t be made wider. Making it wider makes it something else, Adobe RGB for example. The reason to use a Lab based workflow is to reduce the effects of cumulative rounding errors and facilitate tools tuned to make adjustments based on human perception. In typical implementation, cumulative rounding error is ...


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Editing on P3 will be only reliable once most people will be using P3 capable devices. Till then you cannot really tell how P3 media will be mapped on an sRGB device. The shift to P3 needs to happen first on the hardware, then on the content.


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