Keep in mind that part of what is different from other images is the actual scene — to recreate this look, you'll need... a model with a stripy black and white shirt, similar plants, and probably a room with big bright windows (although it's very possibly this is studio lighting).
But given that, one way to figure out what's been done here is to try to put it back to a neutral state. Then, you can do those things in reverse to recreate the effect.
The most obvious thing is the raised blacks. This is very, very typical for "film effect" filters or post-processing (even if it doesn't actually mimic film in reality). Here's the Curves tool in Gimp:
See how the histogram doesn't extend to the far left? That whole eighth of the scale is empty. That means there are no pure black pixels in the whole image. Generally, when capturing a photo, the default is to try to use as much of the available dynamic range as possible — our vision, of course, perceives a lot of detail in deep blacks, and so doing this definitely looks unnatural. We can "fix" it with a this adjustment in the curves tool:
... where the new line stretches the old to cover the whole range. The result:
A lot more contrast than the original! Now, we also notice that this is mostly tones in the low register — that big "mountain" at the left. Let's pull them back up to middling, like this:
Now, normally, you'd want to do this as one step — and if you're aiming for perfection, you really want to start with a RAW image. But we're just reverse-engineering here, so that doesn't really matter. The result:
Okay, and so the second thing here is that those plants look really desaturated. Unless they're fake, they're probably a brighter green than that. Actually, probably even more so if they're fake. This is hard to put back, but we can push up the saturation in green, like this:
... with this result, which isn't perfect but is probably the best one can reasonably expect from that simple tool operating on a JPEG:
Note that if you use the "master" saturation and increase everything, the model's skin turns bright orange. That indicates that a tone curve (or "film simulation") which desaturates green (and maybe blue) but does something different with skin tones.
That's really all there is to it (and to other similar "looks").