Video is basically a very fast sequence of relatively low resolution images. Even 4K Ultra-HD is only 8 megapixels per image, so this is your main limiting factor. If your camera can only do Full HD (1080p) than that is less than 2 MP which is very low resolution for most things that would go to print.
Even if the low resolution is sufficient, there are other contributing factor that make the quality of video frames much lower than images. First is compression, in order to get all that data at a sufficiently high frame-rate, most cameras significantly compress each frame, much of the compression is redundant information but there is also a significant loss in terms of color-definition and details, unless one uses a codec like M-JPEG which some cameras do use and is comparable to out-of-camera JPEGs. RAW video does exist but is rare and limited to very high-end cameras.
Again even if you have sufficient resolution and good enough compression, video is limited by its FPS that puts a limit to how long the shutter-speed can be. If you shoot at 30 FPS, then shutter-speed can not go slower than 1/30s to allow the next frame to be captured which forces video to often be shot at a higher ISO, wider aperture which may make details softer and show more vignetting, or both. This is going to detrimentally affect image quality by making frames more noisy.
Finally, digital cameras that capture video use an electronic shutter since they cannot actuate it at the frame rate of video. This causes the lower part of the image to be captured progressively later than the lines above it, resulting in an artifact known as jello effect that causes object in video frames to appear bent.
It does not matter if you do 360° around your objects, big or small, quality of video will always be lower than images from the same camera.