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I know that there are a few questions here already about low light photography and image noise. I want to know why Ridley Scott can shoot very low light scenes (including publicity stills), yet I can't. 1/24 sec exposures are comparatively huge for motion photography, yet his film looks amazing and my cave photos are naff (I'm a caver, sorry.) Similarly my mobile phone creations are full of noise, but his (film) images aren't. Am I missing something fundamental between the two arts?

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    Apples and Oranges here. Video vs. Still. State of the art digital cinema camera with highly controlled lighting vs. you in a cave with a consumer DSLR or mobile. Tiny mobile phone sensor vs. Huge cinema sensor. It's like asking why your used hatchback doesn't do as well around the street at rush hour as the latest Maercedes Grand Prix cars during practice sessions. – StephenG Sep 16 '17 at 6:53
  • What's a caver? – Caleb Sep 16 '17 at 7:03
  • @Caleb One of those guys who goes down cave. – Paul Uszak Sep 16 '17 at 9:02
  • You don't mention aperture, ISO or whether you are also shooting film or digital alongside your mobile phone efforts. Do you understand the basic concepts of exposure? Do you understand the effect of ISO on noise? What camera/lens combination(s) are you using? – osullic Sep 16 '17 at 10:54
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    @AJHenderson I think this is one of the cases where it is about photography. That is, the explanation about how movies do it helps illustrate the differences between the two arts, to help calibrate expectations about how a scene can be photographed. The key element is that OP was trying to take pictures, but expectations were set by experiences watching movies. – scottbb Sep 18 '17 at 14:48
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Why are my low light photos noisy/blurry, but Alien is perfect?

There's a world of difference between creating a dark image and creating an image in the dark!

The scenes in a Ridley Scott sci-fi movie like Alien are often dark, but that doesn't mean that the set looked that way when the scene was shot. Directors and cinematographers think a lot about exactly how they want a scene to look, and they know how much light they need to use in order to get the result they want with the particular lens, camera, and film that they're using. The scenes in Alien (and Blade Runner, etc.) aren't dark because there wasn't much light; they're dark because Scott wanted them to be dark, and he* used as much light as he needed to get that look on film.

It sounds like you, on the other hand, are trying to photograph some found scene that looks to you like something out of a Ridley Scott film, and you're disappointed when your shot doesn't work out the way you see it. That's an entirely different situation -- you're trying to work within the limitations of the light that's already there, and that forces you to make some compromises. Look at the shutter speed, aperture, and ISO settings of one of your disappointing shots. What if you could take the same shot, but at a shutter speed of 1/250s instead of 1/15s? And what if you could use ISO 100 instead of 1600? The shorter exposure and lower ISO should solve any blur and noise problems. However, if you want the exposure to be the same you'd have to compensate by adding 8 stops of light! Ridley Scott can do that in a studio, but you probably can't in the scene you're shooting.

his film looks amazing and my cave photos are naff

Don't take it too hard -- he was working with a budget of $10 million (that was a lot in 1978), a team of highly trained professionals, and a camera that gave significantly more control than the one in your smartphone. On the other hand, people back in the 1970's didn't carry supercomputers in their pockets. You may not have the resources of a film production company, but you might be able to get closer to what you want with the right combination of smartphone and software. For example, consider Apple's recent announcement of the iPhone 8 and iPhone X and their new low light and portrait photography features.


*Decisions about exactly how much light to use and where to put it in order to achieve the look Scott wanted were surely made by cinematographer Derek Vanlint, not by Scott himself.

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Just because a scene looks like it was shot in the dark does not mean it was shot in the dark. One term for a similar technique for still images is called killing the ambient. You can use such techniques to shoot in bright sunlight and make the background look dark.

  • Ah! So you're saying that those air ducts would have actually been brightly lit to get crisp frames, and then deliberately under exposed to make them look dark and scary? Now why didn't I think of that? I thought it was down strictly to better cameras and film... – Paul Uszak Sep 16 '17 at 20:47
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There are multiple possibilities:

  1. Better camera. For comparison, a Canon T3i (300$ class) camera shows lots of noise at ISO 3200, whereas a Canon 6D (2000$ class) can make nearly noisefree shots at ISO 16800.
  2. Professional Software. Similar to what LightRoom's Luminance Noise and Color Noise slider do to noise in photos, you can do with video frames. I can take photos with ISO 128000 and de-noise them so it is invisible to the casual observer
  3. Lots of Light. That's of course a wild guess, but maybe he has a bright light with him?
  4. 24 frames per second average noise away for human observers (maybe the biggest point).
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Noise is an inherent attribute of the sensor. It is dependent on both sensor size and quality. Noises primarily occur due to cross-talk between individual elements, here a bigger sensor size can reduce the amount of cross-talk as each element will be further away from its surrounding elements. enter image description here image source

So the further away the elements are from each other the less cross-talk takes place. But the distance between the sensor elements is not the only factor, how well they are isolated is also crucial. enter image description here image source

Other than this sensor make is also crucial for the amount of light absorbed enter image description here image source

Other than this sensor parameters Camera Parameters like ISO, aperture and shutter speed also play an important part

Higher ISO means increased sensor sensitivity but with increased sensitivity comes more cross talk enter image description here

image source

More Aperture lets more light through and longer exposure also lets in more light

In gist,

  1. The bigger the size of sensor -> less noise due to cross-talk Sensor
  2. element isolation -> less cross-talk noise Size of each element
  3. should be big -> more light reception
  4. Sensor make -> better light reception
  5. Higher ISO -> more sensitivity more noise
  6. Bigger aperture -> more light
  7. Longer exposure -> more light but possible blur

So to achieve the quality the are producing you have study the sensor parameters and camera parameters closely. Only varying camera parameters like ISO, aperture and shutter speed wont suffice in this case.

In addition you can use post processing as well.

For mobile images specially, post processing is a must as the original images are corrupted with noise due to very compact sensor sizes. Each vendor has its own noise reduction but for the use-cases you are mentioning this wont be sufficient.

  • your crosstalk theory is pure fantasy yet the conclusions are valid. still, other answers are better in explaining why Aliens could be recorded in better image quality. – szulat Sep 16 '17 at 9:41
  • It will be helpful for me if you please point out which part of sensor element crosstalk belongs to fantasy – Saikat Das Sep 16 '17 at 10:41
  • the one where crosstalk influences the noise in any meaningful way. you can build walls around your pixels, or better, mask out everything except one single pixel (no crosstalk at all) and it will still receive comparable noise like before. – szulat Sep 16 '17 at 10:53
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    Crosstalk does exist, but the noise at high ISO is typically dominated by shot noise. At high gain, you're basically counting individual photons, and at each end of the exposure, a few photons are either detected or aren't on any given pixel, depending on when the shutter opened or closed. If one more photon hits a certain pixel than the pixel next to it, those pixels produce different output values even though they might have produced the exact same readings if averaged over a longer period of time. – dgatwood Sep 17 '17 at 1:02
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    Your little diode drawings are nice, but I think that Alien was shot on film – Paul Uszak Sep 18 '17 at 22:33

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