I'm looking for a place where to find informations about specifically photography to make 3D render textures: from simple texture to environmental mapping.
Does anyone can give me some advice?
For environmental mapping take a look on this ugly notes I did sometime ago. I will update them later. http://www.otake.com.mx/Apuntes/Imagen/EnviromentMaps/
For simple textures you need to take the photo of the texture with the most uniform difuse ligth you can. You can make a light tent for example.
This is to isolate the difuse map from shadows that you will add later in the rendering.
You can make a modified black and white version for some bump maps.