I have used large softboxes for my portraiture quite a while with good success. However, I come across the topic of diffusion vs size of the light source quite often.

While I know, that the relative size of the light source has profound impact on the softness of the light, diffusion is randomly thrown into this as well.

Things I also heard, is that diffusion simply controls specular highlights.

What I believe:

  • a larger diffused light will produce a softer light than a smaller light.
  • a small diffused light will produce almost the same light as undiffused when it comes to softness, the diffusion will only spread the light a bit more
  • a very big light (in relation) but with very uniform rays, will still produce harsh light. So size can produce softness, but it is only the potential for it (a big anti-aircraft light as an exaggerated example)

I see a lot of fashion shooting to use a huge reflector, but without any diffusion. However, as the shape is not completely used as a perfect focus, the light will get some diffusion just by the reflection patterns, I guess. So that would provide some middle ground between harsh and soft.

So it seems that you have to have at least some diffusion going on, otherwise you cannot get the relative size to become relevant.

Can anyone elaborate in-depth how diffusion and relative size affect each other?

  • \$\begingroup\$ Re, "a very big light...but with very uniform rays." You'd need lenses or mirrored reflectors to achieve that. It would resemble certain kinds of theater lighting or the condenser in an enlarger. The aperture can be "big," but the apparent source of the light, when you look in to the aperture, would seem to be small, very bright, and very far away. \$\endgroup\$ Commented May 8, 2020 at 13:00
  • \$\begingroup\$ @SolomonSlow Exactly. This extreme example is why I am a bit confused as to if both effect are actually the same by just making sure that the light is not uniform in direction - or if their effect's are actually different in practical use. \$\endgroup\$ Commented May 8, 2020 at 13:36
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    \$\begingroup\$ Attempted to ask something similar, so, related: photo.stackexchange.com/questions/95611/… \$\endgroup\$
    – OnBreak.
    Commented May 8, 2020 at 16:39

2 Answers 2


Relative size (distance) is often correlated with diffusion/softness, as if the only thing you have to worry about/change is the distance of the light/modifier... which is wrong because distance significantly impacts the light output requirement, the resulting light falloff, and significant characteristics of the resulting image.

Using modifiers/diffusion is also commonly referred to as "making the light source larger." This is also wrong. What diffusion actually does is break a singular strong light source into a much greater number of smaller/weaker light sources... and it is the position/angle from which those smaller light sources see the subject that allows them to see/light around edges, creating the "soft light" wrap/fill effect.

But if the diffusion is placed far enough away to where the angle is too shallow for them to see around edges (~4x the modifier's size), then only the parallel rays see the subject and it will again be "hard light."

enter image description here

Thinking of a softbox as a larger array of light sources, rather than just a singular/larger light source, also helps to make more sense out of techniques like feathering the softbox, crating/using uneven diffusion, etc...

Likewise, because the diffusion is creating a greater number of light sources; it is moving farther away from being a point light source and it won't exactly follow the Inverse Square Law... especially at much larger sizes/shorter distances (but the ISL is usually still close enough to be useful).

Diffusion isn't an absolute requirement for "soft light", e.g. a bounce umbrella also breaks the light into many more light sources that can see around edges.


A "larger light" has the concept that its outer areas will direct the light inward into the subject. Those additional paths inward from wide and different angles of course help to fill the harsh shadows from other paths, hence greater softness. The multiple angles do this.

Diffusion can be good too, but a "diffused light" merely scatters the light, mostly outward, that part missing the narrow subject. Outer areas will somewhat scatter inward, but less percentage than a directed larger light like the umbrella or softbox. This is of course also true of any more distant light, which is seen relatively smaller and much more misses the subject.

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    \$\begingroup\$ What is the difference between a "diffused light" and a softbox (presumably with diffusion screen in place), or a shoot through umbrella in your answer? \$\endgroup\$ Commented May 8, 2020 at 19:43
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    \$\begingroup\$ Shoot though is an aimed diffusion panel that can go closer than a reflected umbrella can fit (for tabletop maybe). Its edge area and width cannot aim light toward the subject, so it’s seen smaller at the subject. IMO reflected umbrella is better lighting, the entire area and width focusing light inward. Still wide spill, but nothing like shoot through. A softbox is a reflector with shiny or white interior walls. Still has the diffusion cloth(s) over it, minimizing hot spots, but scattering some width. Like a reflected umbrella, light quality mostly is about the size and closeness. \$\endgroup\$
    – WayneF
    Commented May 8, 2020 at 23:12

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