If you know about 3D pencil artworks, you would know people draw it distorted (generally length is enlarged i.e., stretched from bottom to top) first and then click a picture at some angle (30-40 degree, depends on distortion and actual angle of the subject in reference image).
Now, I created an artwork, but I realized (I'm not 100% sure, but have belief after seeing the output) this today only that you just don't need unifrom distortion of an image, it should follow a geometric progression like stretch.
Now, what I mean by geometric progression of stretch and normal stretch, I kindly request you to just have a look at the details & image at my this question.
Now, I made the uniformly distorted artwork. So the problem is:
The scorpion is bigger at bottom and the top part is smaller when compared to the reference image (please see photos below).
Artwork (Photo at angle):
Artwork (Photo from top, actual distorted view)
**What I guess is, if I had drawn it distorted in an geometric progression, the result could be better in terms of a match with reference image. **
I tried to test this thing later by doing a simple line artwork, more distorted at top and less at bottom, and result was satisfactory.
Now, the artwork is already done, it can't go waste. So at what angle and what distance (approximately) I should keep the camera to achieve a closest result, where my artwork seems to be similar to the reference in terms of angle and proportions, when the artwork is placed on a horizontal surface?