It's a bird

by Vian Esterhuizen

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I think the main problem is one of dynamic range, your algorithm is probably right but you're working on the wrong type of data. A point lightsource that would otherwise clip and go pure white gets spread over a larger area by a defocussed lens, so that it forms a disc that isn't as bright and therefore doesn't clip. That's why you get those nice circles ...


First of all, in optics, only light adds up and darkness does not. Make sure that your algorithm does not bleed dark pixels outwards their original location. Resulting pixels should rather resemble maximum of nearby source pixels than average. Or, to be even more exact, you'd be summing up logarithms of affecting source pixels. Another possible cause why ...

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