I am on a tight budget and chose to use GIMP for editing since it is free.
What important photographic post-processing features am I missing from Photoshop?
by Jakub
Picture of the Week Themes
Suggest and vote on themes
Please participate in Meta
and help us grow.
|
|
For photos? Not too much, actually. GIMP lacks automatic HDR processing. It doesn't have adjustment layers - although you don't need those too much for photos. Photoshop's Hue\Saturation dialog is superior. Photoshop CS5 has content-aware fill, which GIMP lacks, but there's a GIMP plugin called Resynth that does about the same thing:http://www.logarithmic.net/pfh/resynthesizer Some pretty good art has been done in GIMP. (My snow photomanip, for instance) It's more about the artist's skill than the tools he\she uses. |
|||||||||||||||||||||
|
Gimp is under active development, and the "roadmap" can be found at http://wiki.gimp.org/index.php/GIMP_Roadmap. This is useful for getting an idea of what shortcomings will be rectified soon, and what else is coming in the near future. Gimp 2.8 was released in May 2012, and it features a number of significant improvements to the user interface, most notably a single-window mode. This is not a static area — read this January 2012 blog post for an idea of work in progress from Gimp's interaction-design team. As a long-time Linux user actually happy with the multi-window paradigm, I thought I'd hate the change, but it's actually done with a lot of thought, not just everything glommed together. This is very good work. There's also multi-column dock windows, and other refinements to make better use of space and to make the UI more friendly to people working with graphics tablets. If you haven't used the software in a while, give it a try and see what you think. There's still some UI things which could use serious work. Frequently-used items are buried too far in disorganized menus, and while it's easy to remap keyboard shortcuts, there's no good way to tailor the menus for photographic tasks specifically, or to move favorite menu items to shortcut bars. That means more clicking than I'd really like, and it means that some great features are hard to discover. I think this will get better in time too, but the big change to single-window had to happen first. There are a number of other things like RAW development and lens profile correction which Photoshop does and which are not handled well in Gimp but which are covered by other open source tools (like Hugin, RawTherapee, and Darktable). |
|||||||||||||||
|
|
One key difference is not in the product itself, but its development. There are about two developers working on Gimp, and as a result, new features take a long time to be production ready. They 16-bit GEGL engine has been in progress for a couple of years and is not yet released. I don't think it is fair to say that the Gimp UI is terrible, but it is very different from Photoshop, and its not nearly as polished. I used to use Gimp all the time, and was very happy with it. But these days I use Aperture. I don't need pixel editing, the basics of crop/rotate and some exposure controls are what I need. For those looking for an open-source package that is closer in spirit Aperture or LightRoom, look at Darktable. |
|||||||||||||||||||
|
|
When I process my photos, apart from color correction the two functions I most need are Smart Sharpen and Reduce Noise, and unfortunately both are missing from GIMP. My understanding is that the algorithms used by Photoshop are proprietary and trade secrets, so you can't just implement them to GIMP, you'd need to reverse engineer or reinvent them yourself. Noise reduction is in essence about removing unwanted details without removing wanted details and as such it's black art. However, you can work around this by shooting with lower ISO - using tripod or off-camera flash if necessary. Smart sharpen is harder to replace. It basically makes the image look like the original version was slightly blurred version of the resulting image, instead of adding halos around high-contrast edges like most trivial sharpening algorithms do. |
|||||||||
|
|
One item I don't see mentioned in other answers is performance. Especially on a Mac. Lightroom and Photoshop both crunch through adjustments and work MUCH faster than the Gimp does. |
|||||
|
|
This may seem biased/unfair, but GIMP has awful usability. Disclaimer: i have used both, although recently i use photoshop much more. In terms of functionality, GIMP doesn't tread much behind photoshop (for simple photomanips and adjustments - i don't do HDR), but layer manipulation and general use are tortuous (IMHO). I never couldn't do a task with GIMP, but i end up searching online how to do it, whereas in Photoshop i tend to find stuff on the menus or figure it out by myself. And yes, i am aware that 600€ is quite a lot to pay for a small hobbyist. EDIT: (in reply to the comments) Yes, awful is a bit vague. I wasn't really referring to the panel approach, it's slightly confusing but not as serious as the layer manipulation controls in an image, selecting, dragging, enlarging, etc. I didn't mean to bash, i learned the basics in GIMP, it's selection editing tools are fairly evident, but i didn't use many of GIMP's functionality (3+ layer composites, filters, color corrections) because i didn't know the name of what i was trying to accomplish, or simply because fell into dead ends (not being able to do something, not figuring it out quickly, getting frustrated, giving up) Only after transitioning to photoshop, and learning those tasks, did i know what to look for in GIMP. I am not sure if i made myself clear, i am referring to findability vs discoverability (http://maadmob.net/donna/blog/2005/findability-vs-discoverability). I defend that photoshop is a very much better learning tool because it enables its users to discover functionality that they didn't even know they could do in the first place. I suppose you COULD do them almost all in GIMP, after you know what to search for, and investing the time in learning it, but photoshop allowed ME to learn almost all that i know with almost no research at all. Usability may seem something rather trivial or useless, but it really isn't. It is very complicated to get right, and is never ideal for everyone. But Adobe has obviously put a lot of effort into making Photoshop usable, and it shows. Also, i am aware of the difficulty for FOSS to engage in user testing and usability evaluation, because of the nature of the projects development structure (many developers, far apart, functionality oriented). |
|||||||||||||||||||||
|